Thanks for playing! I'm not sure if I could release the p8.png file since this format includes the graphics in an open format (anyone with pico8 could access them) and this could conflict with the license of the sprites that I bought and used in the game.
Good fun - but I think you should make the hitbox smaller on your hero - and also when he does maybe do some bigger particles and a skeleton or something - I noticed a couple of times I didn't even notice getting hit.
Thanks for playing and share your ideas about the game! The powerup sprite is totally different to make it easier to identify... and for a clear Knightmare inspiration :)
I'll think about how to make the player's death clearer... even though I have few tokens left and no sprite space...
I think it's just because the circle is non shaded while the sprites are . As for the player death, I think just a bigger particle effect would help - currently you kind of see the player disappear (and because of the collision detection sometimes the bullet didn't even officially hit the body) so if you cover it with a bigger "explosion" it might work, or dropping some sort of corpse or skull or something might work too.
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Thanks for playing! I'm not sure if I could release the p8.png file since this format includes the graphics in an open format (anyone with pico8 could access them) and this could conflict with the license of the sprites that I bought and used in the game.
Good fun - but I think you should make the hitbox smaller on your hero - and also when he does maybe do some bigger particles and a skeleton or something - I noticed a couple of times I didn't even notice getting hit.
Also the powerups don't seem to match the graphics of the rest of the game - maybe a shaded orb or something...
Thanks for playing and share your ideas about the game! The powerup sprite is totally different to make it easier to identify... and for a clear Knightmare inspiration :)
I'll think about how to make the player's death clearer... even though I have few tokens left and no sprite space...
Thank you!
I think it's just because the circle is non shaded while the sprites are . As for the player death, I think just a bigger particle effect would help - currently you kind of see the player disappear (and because of the collision detection sometimes the bullet didn't even officially hit the body) so if you cover it with a bigger "explosion" it might work, or dropping some sort of corpse or skull or something might work too.
Hi! new version uploaded with some of your suggestions. Thank you!
Looking great!
Great game with very nice pixel art.
Thak you, Carlos
Juegazo.
Me recuerda al Knightmare de Konami un montón, por el escenario, los esqueletos, los murciélagos, la elección de armas...
Me alegra que te recuerde al Knightmare! Muchas gracias por tu aportación al juego con tus músicas!